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Working With Templates

A template is a ready-made page with objects that are already in a specific layout and have many of their properties and to-do lists set. Although much of the work is done for you in a template, you still need to customize and complete the set up of the objects to make the page suit the needs of your application.

Important: Selecting a template creates a new page; you cannot add a template to an existing page.

There are five different categories of templates. Each template file is actually a . jmb file. The following list provides a brief description of each available template:

Template Type:

Description:

Headers The Headers template type contains pages that have objects that you would typically display across the top of a page. For example, one Header template uses a cycling (animated) graphic in the top corner of the and another displays a ticker tape message scrolling across the top of the screen. The Headers template type contains pages that have objects that you would typically display across the top of a page.

Header1.JMB (EnterCycl): This template contains a Graphic object with a Text object next to it. The Graphic object will cycle when the cursor passes over it. The template will also play an audio file.

Header2.JMB (GraphicWithTitleTicker): This template contains a Graphic object in the upper left-hand corner with a Text object immediately to its right. A message will slide by, right to left, in the Text object.

Header3.JMB (SlideCyclingGraphic): This template contains a cycling Graphic object and a Text object. The Graphic object will slide from the lower right part of the page into the upper-left-hand corner of the page. At the same time, the Text object will slide from the lower left part of the page next to the Graphic object.

Main The Main template type contains pages that typically make up the main body of information that you would display on a page.

Main1.JMB (CycleGraphicWhenClicked): This template contains two Graphic objects that will, when clicked, start cycling. The three Text objects will fade in as they are created. The Browser object is used to change the message in the status bar.

Main2.JMB (BarChart): This template shows a bar chart. Three separate Hotspot objects control the appearance of three corresponding Graphic object bars. Two other Graphic objects provide backgrounds for the bars and Hotspot objects. The Browser object is used to change the message in the status bar.

Main3.JMB (MCWithAudioFeed): This template shows a multiple choice test. A Text object, where the question will go, appears at the top of the page. Three Button objects will slide in beneath the question text. Another Text object is located below the buttons. The text that appears in the Text object is controlled by the Button objects.

Menu The Menu template type contains pages with objects that let the user make a selection from a menu to go to another section.

Menu1.JMB (EnterGraphicToCycle): This template contains three Graphic objects. When the cursor enters a Graphic object, it cycles. When the cursor exits, the Graphic object will stop cycling. When clicked on, the Graphic objects will also send the user to a specified section.

Menu2.JMB (SlidingButtons): This template contains three Picture Push Button objects that constantly slide counter-clockwise in a box pattern. The user can click on them even as they move.

Menu3.JMB (EnterButtonForText): This template shows three Button objects with a Text object beneath. When the user passes the cursor over a button, text will appear stating the purpose of the button.

Navigate The Navigation template type contains pages with objects that typically appear along the bottom of a page. These are usually navigation buttons, such as Next Page and Previous Page buttons.

Navigat1.JMB (CyclingGraphics): This template shows three Picture Push Button objects. When the user moves the cursor over a button, it will cycle and a message will appear in the status bar stating the purpose of the button. The Browser object controls the message that appears in the status bar as well as the URL destination for the buttons. When the user clicks on a button, it will set the URL property of the Browser object, and then go to the URL location.

Navigat2.JMB (PicturePushButtons): This template shows three Picture Push Button objects. When a user clicks on a button, they go to a new URL location.

Navigat3.JMB (GraphicObjects): This template shows a row of six Graphic objects. When a user clicks on a Graphic object, they will go to a specified URL destination.

Using a Template Page

To use a Template page, simply open the template that you want to use, make the changes that you want, then use the Save As command from the File menu. You can use the Copy Wizard to save the entire project to another directory.

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